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  Vol. 283 No. 20, May 24, 2000 TABLE OF CONTENTS
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  Medicine and the Media
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Violence in G-Rated Animated Films

Fumie Yokota, MS; Kimberly M. Thompson, ScD

JAMA. 2000;283:2716-2720.

Context  Children's exposure to violence in the media is a possible source of public health concern; however, violence in children's animated films has not been quantified.

Objective  To quantify and characterize violence in G-rated animated feature films.

Design  Violence content was reviewed for all 74 G-rated animated feature films released in theaters between 1937 and 1999, recorded in English, and available for review on videocassette in the United States before September 1999.

Main Outcome Measures  Duration of violent scenes, type of characters participating in violent acts (good, neutral, or bad), number of injuries/fatalities, and types of weapons used for each film.

Results  All 74 films reviewed contained at least 1 act of violence (mean duration, 9.5 minutes per film; range, 6 seconds–24 minutes). Analysis of time trends showed a statistically significant increase in the duration of violence in the films with time (P=.001). The study found a total of 125 injuries (including 62 fatal injuries) in 46 (62%) of the films. Characters portrayed as "bad" were much more likely to die of an injury than other characters (odds ratio, 23.2; 95% confidence interval, 8.5-63.4). A majority of the violence (55%) was associated with good or neutral characters dueling with bad characters (ie, using violence as a means of reaching resolution of conflict), and characters used a wide range of weapons in violent acts.

Conclusions  Our content analysis suggests that a significant amount of violence exists in animated G-rated feature films. Physicians and parents should not overlook videocassettes as a source of exposure to violence for children.


Author Affiliations: Harvard School of Public Health, Harvard University, Boston, Mass.



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